Skip to content

Elkhorn Mine

Layout
------


 E        D
  \      /
   \    /
    \  /
A----*-----B
     /\
    /  \
   /    \
  /      \
 C        F

Spokes
------

- A – Entrance
  - Brick-layed tunnel & entrance
  - attendant office & clock/punchcard

- B – Exit
  - Square-set timbering leading up to exit
  - Using same transition technique as the gas station staircase
  - Light from above (legible as moonlight) indicates a way out
  - Archive could be in timber frame or in small scene on surface

- C – Recording setup
  - Recording setup (chairs, reel-to-reel, mic)

- D – Tape loop
  - Low-ceiling
  - Sand dunes/mogul room
  - Boat dock / launch visible in bg
  - Tape loops maybe thread through dock
  — impression of a drained waterway

- E – Drill & end of tunnel
  - Tunnel stops short of KRZ highway, visible on the other side
  - Highway lamp, sign & guardrail visible

- F – Blocked tunnel with some secret thing for Shannon
  - Broken/twisted tracks blocking the way
  - Pile of helmets (only known to Shannon)

Central area artifacts
----------------------

Three illuminated objects & three silhouetted objects form a
circle around the turntable. Each of the three railway tracks has
two objects paired with it, one illuminated and one silhouetted,
and the turntable dialog could refer to those objects as
directions, i.e. 'The rowboat and the animal bones.' For
visibility, the illuminated objects should be tall enough to see
behind the tram but the silhouetted objects can be lower/smaller
since they’re in the foreground.


Object ideas:

- Boat & oars
- Scarecrow
- Poker table with house of cards and stacks of scrip
- Mandolin
- Birdhouse
- Coffin w/ bung
- Animal bones
- Axe & firewood

Placements:

- A to B:
  - Boat & oars illuminated behind the tram
  - _______? silhouetted in front of tram

- C to D:
  - _______? illuminated behind the tram
  - _______? silhouetted in front of tram

- E to F:
  - _______? illuminated behind the tram
  - _______? silhouetted in front of tram

What could the rest of these be?

Gameplay
-------

1. Conway and Shannon at manicured entrance area (A) w/timeclock,  
   desk, find the note from power company

2. Conway activates minecart, triggering collapse, cut to black,  
   conversation about injury & loading him on the minecart

3. Exit is directly ahead (at B), but Shannon wants to explore
   more. Player can choose to explore other spokes (except for (F),  
   which is blocked by rubble) or just to go ahead to (B)

4. Shannon stops to talk partway to the exit. If the player has tried
   to explore (F), she says that she wants to return on foot and
   explore it fully. If the player hasn’t tried to explore (F) she
   just says she wants to look around more, but somehow it’s hinted
   that (F) is the place to go. Player can choose to control either
   Conway or Shannon.

5a. Player controls Shannon moving into (F) -- she starts in (F) and
    is locked into that tunnel and finds something/nothing

5b. Player controls Conway sitting in the cart looking at stuff

6. Player controls Conway and can use an action modal to exit the cave.

7. Conway ends up in the archive, reads a bit, and then is joined by Shannon.